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Work with me

Most software gets built like a relay race – the idea is the baton, and it gets dropped at every handoff between PM, designer, and engineer. I work without the handoffs: design and code are one job, done by one person. Less gets lost, and you see something real in days.

Most products aren’t slow because the work is hard. They’re slow because of how many hands the work passes through.

A feature gets specced by a PM, drawn by a designer, rebuilt by an engineer, and QA finds out too late that it never quite made sense. Four hands, four translations. I hold the whole thing in one head – strategy, interface, and the code, with AI doing the heavy lifting – so there’s nothing to hand off and far less to lose.

I design it, then I ship it – no wall to throw it over.

You give me a fuzzy ask. I give you back something you can click and try: working software, not a Figma file in a review queue or a wireframe you have to picture working. What you test is close to what ships, because the same person designed and built it. The “that’s not what I meant” gap mostly closes when it’s one person instead of a chain.

A few things I’ve built recently.

Availability

Open to one new engagement, contract or full-time. Early-stage teams shipping on iOS, Android, web, or extensions, moving fast enough that one person owning both design and code helps more than it risks.